Monday, 7 January 2013

A Little Background

So finally, here is the polished and updated version of the project's story.

The game universe itself is an alternate dimension after a cataclysmic event that caused several parts of the real world to pass into it. Within this dimension, the laws of physics, life and death, are completely different.

Central to the setting is the New Commonwealth of Socialist Governments, which is a heavily exaggerated, futuristic depiction of a Soviet Union that never collapsed. Other nations exist within this dimension, but due to the harsh nature of the environment and threats the world presents to this nation-city, the inhabitants are unaware of others that are trapped within this world. A conflict between a 70's era Cold War United States and this Neo-Soviet state is the central struggle later on in the game.

The main character of this project is a KGB officer caught outside during the cataclysm, who made his way to the epicentre in defiance of whatever force was causing it. As a result, he died, but his soul got trapped within his uniform. Once his corpse was unearthed by the New Commonwealth of Socialist Governments, the process of his revival began.

Once revived, immortal as long as his uniform is intact, the officer becomes instrumental in helping the New Soviet state establish order and protect itself from threats the new world contains. The main reason behind his upheaval and praise despite his selfish and nonchalant approach to his work once he awakens with all of these new powers and abilities is hidden from him. The Makarov sidearm, with which his fate is tied, now holds eight rounds of an unearthly nature. These bullets are fragments of his soul, the only weapon powerful enough to defeat others like him in this world, a weapon capable of re-writing all history. Unfortunately, once the last round is fired, the soul ceases its existence, plunging his soul into nothingness beyond death.

Serving this new government is his duty, one he approaches with a lack of professionalism.

The new threats stem from otherworldly beings and twisted fragments of history. Gun-worshipping craftsmen intent on revenge through their mechanical creations, upset spirits of deceased soldiers who are unable to rest, lost undead German soldiers of the Wehrmacht refusing to accept defeat in a conflict long over, experimental Soviet machines unprogrammed and hostile towards any intruders in their underground bunker, and an old rival nation intent on revenge for a Cold War that they assume went hot.

Here are some old concepts of the main character, Major Gennadiy Vasilievich Kochevnikov. I plan to update the art style and re-do the uniform design.



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