Hello there and welcome to my blog.
The materials contained in this blog are related to the pre-production of my Master's project, the materials of which are for the Project Pre-Production module at Teesside University.
I will start out by saying that every project needs an idea. Getting an idea has been on of the most difficult parts of this module, and something I have struggled at very much.
Below are the initial entries of the project diary from when I started this module.
The materials contained in this blog are related to the pre-production of my Master's project, the materials of which are for the Project Pre-Production module at Teesside University.
I will start out by saying that every project needs an idea. Getting an idea has been on of the most difficult parts of this module, and something I have struggled at very much.
Below are the initial entries of the project diary from when I started this module.
15/10/12
Possible ideas – since I am doing environment studies, need
to settle on what exactly I am going to do.
Most likely, project will be a level/environment. Question
is, which one?
So far, environment ideas are as follows: exaggerated
futuristic Soviet city (Kochevnikov universe), level set on Shinraal [Marshall
HQ, Necropolis/Hospital, Dracosin’s apartment building](Dracosin universe,
working level, part of storyline?), quiet, sunny district of Moscow which has
been evacuated due to impending nuclear holocaust(Metro 2033 universe),
underground prison (Deadwind universe, based on dream, haunted?), Uncle Bad
Touch’s basement, ideal house?
What engine will be made in: UDK.
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